Not every project I work on sees the light of development, generally as a matter of time. The development process can be long and engaging, so it's my task as a designer to bring a design as far as possible before it moves forward. Below is a collection of projects which have been fully documented from a design or narrative standpoint, but which I have not yet pursued for development.
Documented Design & Narrative
A clumsy teenage has just acquired super powers. Unfortunately, this new turn of evens doesn't help him overcome his innate clumsiness. Meet an unusual cast of characters as you delve into the strange new world of the supernatural.
Go on a high-speed race through a computer system that puts a new twist on the racing genre. Change your perspective to change the layout of tracks that wind left and right, up and down, forward and back for a true definition of the term "3D".
It's the classic formula o the Hero's Journey, with a twist, presented in the most minimal form. Presented almost entirely through the implicit narrative of player actions, there are multiple sorts of tales to be presented. What will your story be?
In a world made entirely of mirrors, things aren't entirely what you'd expect. A few simple objects provide the means to escape from this strange place. Can you overcome the confusion and find what you're looking for?