Doug Lynn

Game Design Portfolio

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Douglas Lynn

1820 147th Ave. SE

(802) 683-5305

Bellevue, WA 98007


Writing: Design Documentation, Scriptwriting, Creative Nonfiction, Thematic Essays, Editing, numerous other forms
Design: Game Mechanics, Levels, Puzzles (single & co-op), Game Elements & Statistics
Engineering: Scripting & Prototyping, High-Level Programming
Art: 3D Modeling & Animation, Texturing, Conceptual Sketches, 2D Photo Editing


§  Digital Video Editing: Adobe Premiere CC, Final Cut Pro, iMovie, Windows Movie Maker, and others

§  3D & 2D Art: Autodesk Maya 8.0-2015, Adobe Photoshop (CS6, Elements)

§  Scripting/Programming: Unity 5, Unreal 3 (Kismet), Virtools 4.0, C#, C++, Python, DirectX 11

§  Website Editing: Microsoft FrontPage,, and HTML

§  Audio Editing Experience: GarageBand, Soundtrack Pro, Audacity, and others

§  Bug Tracking/Reporting: Trello, Google Drive, proprietary tools

§  General: Microsoft Office Suite, Tortoise SVN, Git


§  Academic: 3.71 Undergrad GPA (Magna); High School rank 4 of 304

§  Memberships: Eagle Scout; Who’s Who (High School); National Dean’s List; National Honor Society

§  Events/Awards: Boys' State (2004); Empire State Games (2002); Science Olympiad; Geography Bee

§  Misc: Platinum Winner, GDC Narrative Review Program 2013



A.V. - Unity Game & Narrative, February 2015

- Co-created a music-based stealth-puzzle game published to Steam marketplace, including Oculus VR support

- Co-ran successful Kickstarter campaign, Steam Greenlight campaign

- Winner of "Excellence in Sensory Experience" award at RPI Gamefest 2014/span>

Illustrious – Mobile/PC Concept, Nov. 2012 (Currently in development)

- Designed a 2.5D touchscreen-based game representing an abstraction of the "Hero's Journey"

- Branching implicit narrative derived from player actions featuring 14 ending scenarios

Project I – Unreal 3 Mod, Apr 2009

- Designed, boxed, constructed, and scripted final level of a narrative-based puzzle game

- Redesigned and rebuilt initial concept from scratch over 8 week period


Rochester Institute of Technology: Rochester, NY

M.S. Game Design and Development: May 2014

3.3 GPA


Champlain College: Burlington, VT

B.S. Electronic Game and Interactive Development, concentration in Game Design: May 2009

3.71 GPA (Magna)

Study Abroad: Montréal, QC, Canada; Fall 2007 - Spring 2008



Nintendo of America (via Aerotek), Redmond, WA

Associate Product Tester

-Game software testing for release in U.S. markets

-Contributions: The Legend of Zelda: Breath of the Wild, Yo-kai Watch 2, currently-unreleased titles

Jun. 2016 - Present

Microsoft (via Volt Management Corp.), Redmond, WA

Xbox Hardware Tester

-Build verification, Ad-hoc, and Reproduction testing and documentation

Feb. 2016 - May 2016

MAGIC Spell Studios, Rochester, NY

Creative Director - A.V.

-Co-developed and published game for sale on Steam marketplace


Aug. 2014 - Feb. 2015