Doug Lynn

Game Design Portfolio


Genre: Board Game (Various)

Team Size: 1

Role: Lead Designer






Did you receive a copy of my business card?  If so, you may have noticed that I've advertised it as a game.  In truth, my business card serves as the game board for four different games.  Through this page, you can obtain the full instructions and rules for each one.  On the professional side of things, you can also review the documentation covering the design of these games, as well as the design of the card itself.

Designer's Note

The Business Card Games are in a Beta state of production.  By playing these games, you're becoming an active member of my entirely unofficial QA team.  Any feedback you provide is welcome. 

One glitch in this Beta version is that due to a printing error I have not had the time or funding to correct, the top line of text on the rear side of the card has been cut off.  As a result, two game descriptions do not form properly.  The two cut lines should read "Defector: Combine" and "20 'Deflectors' divert shots to opponents boards."

Thanks for Beta-testing with me.  May you derive some brief entertainment from the experience!


Rotator: A single-player maze that only allows you to move in one direction.  The board itself rotates after every move, so it will take some careful planning to avoid going in circles.

Online Manual
PDF Version

Reflector: A simple two-player game in which one player attempts to locate territorial Control Nodes and claim them from the other.  However, it's more than simple deduction.  For each piece of territory you capture on the enemy's board, you sacrifice that same piece on your own.  If you're not careful, you'll become your own worst enemy.

Online Manual
PDF Version

Deflector: A three-to-five-player game similar to Reflector.  Players populate their game boards with twenty "Deflectors", special spaces that divert shots to neighboring players.  Use them carefully to help protect your territory.

Online Manual
PDF Version

Defector: An all-out brawl between six or more players.  Combining the rules of Reflector and Deflector, players go to war, claiming territory from opponents in an effort to protect their own.  By connecting cards together, players can form teams, and if they like, break from those teams with access to secret information.  Teams can't reform once broken, and keep in mind - only one player can win.

Online Manual
PDF Version

Full PDF: A single file containing the instructions for all four games.


The Business Card Games consist of one additional file.

1. Game Design Document - Includes the official rules, but offering a somewhat more in-depth look at the design.


Game Details:
The Business Card Games is a collection of four games designed to be played using the game grid incorporated into the inside of my business card.  While the details of each game vary, they are all based around a common element: the act of working to capture or alter large pieces of territory by moving one space at a time across the game board.  Rotator, Reflector, Deflector, and Defector each require different numbers of players, and their gameplay adjusts accordingly to account for this fact.  While designed to provide a basic pastime for attendees of industry events, these games are also designed to work with the business card itself and facilitate the networking experience.

Production Notes:
For a few years, I had been wanting to do something different with my business card.  There had been a lingering thought in the back of my mind: "Wouldn't it be cool if, as a game designer, I had a business card that was, itself, a game?"  The basic idea of making a single card that was a game seemed a bit of a hassle, but it's an idea that I couldn't get away from.  Thus, beginning in the end of 2011, I fully committed to developing a game that could fit onto a single business card.  Working through several basic concepts, I concluded that the simplest approach would be to turn the card into a Battleship-style grid.  With a concept in-hand, however, I also wanted to incorporate a networking aspect into the game to facilitate the purpose of the business card.  I worked the concept into a game that could evolve as more players became involved.  In the end, this evolution became divided into four separate games, each similar to the others, but with distinct variations in the rules designed to accomodate the varying numbers of players.  Amid the basic challenges of designing four games at once, I was also faced with the challenge of incorporating those games into a business card that was still aesthetically pleasing and functional.  As of this writing, the effectiveness of the card is yet to be seen in action, but I'm pleased with the overall design.